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Zynga recently reported its Q1 2019 results

Discussion in 'General Discussion' started by mmogame, Sep 10, 2019.

  1. mmogame

    mmogame Member

    Aug 26, 2019
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    Zynga recently reported its Q1 2019 results, and the top line saw strong growth led by some of its recently acquired games. This note details the company’s Q1 performance, and Trefis’ forecasts for the full year 2019. You can view our interactive dashboard analysis ~ How Did Zynga Fare In Q1, And What Can We Expect From Full Year 2019? for more details on the key drivers of the company’s expected performance.

    Revenues have been $265 million for the quarter, with bookings at $359 million. Cellular income was $246 million, up 35%, and cell bookings have been $341 million, up 77%. Cellular now accounts for 93% of income and 95% of complete bookings, with desktop internet account for the remainder. If you are in lack of Zynga Poker Chips, visit our site 777chips.com, a reliable and cheap online in-game currency store.

    Analysts had anticipated revenues of $240 million and bookings of $359 million, with earnings per share of 5 cents. Zynga blew previous the income and bookings numbers. However the firm needed to pay a giant bonus to the acquired corporations, Gram Video games and Small Big Video games, that pushed it right into a deeper loss than beforehand anticipated.

    Furthermore, Zynga has signed multiple deals to develop and publish titles based on Game of Thrones and Harry Potter. Adding on to these titles, the company hopes to rejuvenate a number of their own IP’s. In the pipeline are titles based on existing IP’s like FarmVille and Puzzle Combat. Additional content is also planned for the ‘Forever’ titles, aiming to engage the current audience as well as attract both new and lapsed people. One example is CSR Racing, which following a partnership with Universal will feature Fast & Furious themed events.

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