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Substance Alchemist 0.7.0 RC.7-157 (x64)

Discussion in 'Towny Survival' started by apple2000, Jun 14, 2019.

  1. apple2000

    apple2000 Member

    May 21, 2019
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    Substance Alchemist 0.7.0 RC.7-157 (x64)


    Substance Alchemist 0.7.0 RC.7-157 (x64)
    File size: 966.1 MB

    Substance Alchemist is a next-generation tool dedicated to material authoring, exploration, and management. Different technologies and creation methods (procedural-based, capture-based, AI-based and manual) help you manage entire material libraries and export them to other applications.

    Tweak and mix existing materials
    Bring elements together to create a new, fully parametric material.

    Extract new materials from scans
    Create a material from a single or multiple images.

    Import and use filters
    Create your filter in Substance Designer.

    System Requirements:

    OS:Windows 7/8/10 (64 bit)
    Memory:8 GB RAM
    Graphics:VRAM 2GB
    DirectX:Version 11
    Resolution:1280px width (= 1 Mega Pixels)

    OS:Windows7/8/10(64 bit)
    Memory:16 GB RAM
    Graphics:VRAM 4GB
    DirectX:Version 11

    0.5.3 Nacho
    Release date: 2019/03/19

    -Search by material name in the Resources panel
    -[UI] Clone Tool new UI with brush size visualization
    -[UI] Select and delete hidden stages
    -[UI] New Textfield UI
    -[Help] Access Substance Source, Substance Share and Substance academy websites
    -[Content] New default materials with generators and atlas
    -[Content] Bitmap to Material Update
    -[Content] Dirt Update
    -[Content] Rust Update
    -[Content] New Embossing filter
    -[Content] New Embroidery filter
    -[Content] New Erode filter
    -[Content] New Gravel Generator
    -[Content] New Paint filter
    -[Content] New Parquet Pattern filter
    -[Content] New Pavement Pattern filter
    -[Content] New Perforation filter
    -[Content] New Splatter filter
    -[Content] New Textile Wear filter
    -[Content] New Transform filter

    -[Viewport] Sphere mesh with tiling x2 on X
    -[Viewport] Crash when loading your own environment
    -[Viewport] Environment map are now using the exposure value too
    -[Viewport] F shortcut doesn't reset camera angle
    -[Export] SBS export works with latest Substance Designer 2018.3.3
    -[Export] SBSAR export respects the same guidelines as Substance Source materials
    -[UI] Scrollbars can be dragged
    -Special characters are supported on folder and file paths
    -Thumbnail is re-generated when you're saving your material

    Known Issues:
    -Use of multiple delighters in one material is not recommended
    -Delighter crashes with older NVIDIA drivers (Less than 400.x)
    -Fast visibility toggle of a Delighter stage will affect performance
    -Custom Environment Import can become black
    -Tif images are not showing in Properties panel in the Image import layer
    -Coma or point can be ignored when typing a specific value in a slider
    -Default collection to save to can be empty





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